Four people · four games · one small studio

We build small games with

ANRK Studios is a four-person crew making visual novels, idle games, rhythm oddities and a card game we cannot stop tinkering with. Everything here is made by the same four hands, no outsourcing, no roadmap committee.

  • Visual novels
  • Idle systems
  • Rhythm
  • Living card game
  • Made in four pairs of hands

The games

  • 01
  • Visual novel
  • itch.io

A Penguin Without Wings

A short, tender visual novel about not fitting the shape you were given. Branching conversations, hand-written dialogue, and an ending that depends less on what you choose than on how patiently you listen. Our first release, and still the one people write to us about.

[ key art: a penguin without wings ]
Released
  • 02
  • Idle game
  • PC

TextWarriors of Vharek

An idle game told entirely in text: you raise a warband in a dying kingdom, and it keeps fighting while you are away. Numbers grow, heroes die permanently, and the log you come back to reads like a chronicle someone else wrote about your choices.

[ screenshot: vharek terminal ui ]
In development
  • 03
  • Rhythm
  • PC · controller

BeatDefender

Tower defence on the downbeat. Enemies march in time, your turrets only fire when you hit the note, and every track is a level with its own rules. Miss the groove and the lane collapses; nail it and the whole screen locks into the music.

[ gameplay gif: beatdefender lanes ]
In development
  • 04 · flagship
  • Online LCG
  • Steam

Anachron

An online living card game where every card belongs to a different era, and playing out of time bends the board. No randomised packs: full sets, open deckbuilding, and balance patches we argue about in public. The playtest is live on Steam and the four of us are in the lobby most evenings.

[ card art / board shot: anachron ]
Public playtest

About the team

We met making things nobody asked for and never really stopped. ANRK is deliberately four people: small enough that every decision fits in one conversation, big enough to actually ship. We prototype fast, kill ideas without ceremony, and keep the ones that still feel good after a month.

[ portrait ]

Stefano Gandiglio

Role: TBC

One line about what Stefano actually does all day, and the one game he refuses to stop balancing.

[ portrait ]

Elisabetta Mantovani

Role: TBC

One line about what Elisabetta brings to the group chat, plus a detail that makes her sound like a person.

[ portrait ]

Dmitri Slovogorodski

Role: TBC

One line about Dmitri's corner of the codebase and the thing he built that nobody else understands.

[ portrait ]

Alessandro Crispini

Role: TBC

One line about Alessandro, the part of the game he owns, and something slightly unhinged he enjoys.

4
People, no layers
4
Games in flight
0
Publishers involved
Scope arguments

Come break
our games.

Playtesters, composers, curators, and people with strong opinions about card balance: we read everything. One mail a month, no launch spam.

hello@anrkstudios.com